For more information about this programme, please contact:
NTU PACE
Email: ask.microcredentials@ntu.edu.sg



 

 

FlexiMasters in Game Design, Art and Technology

This FlexiMasters in Game Design, Art and Technology will provide cross-skill upgrading for those with digital art skills or computer science skills who are aspiring to fulfill technical artists roles in the computer games industry.

Upon completion of the course, learners who meet the minimum requirements will be able to pursue
Master of Science (MSc) in Game Design, Art and Technology for lifelong professional upskilling offer by NTU's School of Art, Design and Media (ADM).

  • Combine visual design, player engagement, and game systems to create and present compelling game concepts and game demo prototypes with balanced mechanics.
  • Apply user centered design principles and HCI theories to create intuitive, accessible, and effective interactive systems backed by user research and usability best practices.
  • Use generative AI principles, techniques, and tools to produce innovative game design elements and digital assets while considering their impact on creativity, originality, ethics, and industry practices.
  • Create game ready 3D assets and animations optimised for real time rendering.
  • Demonstrate proficiency in programming and algorithmic thinking to design and prototype functional game components using structured and object oriented coding techniques.
  • The programme consists of five courses worth a total of 15 Academic Units (AUs). 
  • Assessment(s) will be conducted during every course and learners will be graded based on their performance in the assessment(s). 
  • As the micro-credential courses are only offered in this FlexiMasters in Game Design, Art and Technology programme, learners are required to enrol into this programme and complete all required courses within this programme.
  • Mode of class delivery: Classroom
  • Learners from various academic and professional backgrounds are welcome, especially in computer science, art, design, media, and engineering. No prior artistic education is required.
    Learners with the following are encouraged to apply:
    - Passion for game design and technology.
    - An artistic portfolio and/or demo reel may be required to showcase your creativity, technical skills and understanding of game design principles and/or visual development. Please include game prototypes, level designs, 3D models, animations, concept art or process documentation, as well as disclose any use of generative artificial intelligence (AI) in your work.

Upon successful completion, the following qualifications will be awarded:

  • A Graduate Certificate will be awarded to learners attaining 9 AUs, with a minimum Grade Point of 2.5 (which is equivalent to a letter grade of C+) achieved for each course.
  • A FlexiMasters will be awarded to learners attaining 15 AUs, and achieving a minimum Grade Point of 2.5 (which is equivalent to a letter grade of C+) for each course.

Pathway to the Master's programme: 

Credits earned are valid for 5 years for transfer of credits to the MSc in Game Design, Art and Technology. The minimum Grade Point eligible for transfer of credits to the MSc in Game Design, Art and Technology is 2.5 (which is equivalent to a letter grade of C+). Transfer of credits is by application and the application will be assessed and approved by the University in accordance with University Credits Transfer and Course Exemption Policy.

To meet the requirement of SkillsFuture Singapore, assessment(s) will be conducted during every course.
The assessment(s) include:

1. Principles of Game Design
- Assignment and presentation
- Class Participation

2. Human Computer Interaction Theory and Practice 
-
Mid-Term Quiz
- Design Project 1 and 2
- Usability evaluation report  
- Final Quiz

3. Artificial Intelligence Generative Art
- Assignment and presentation
- Class Participation

4. Modelling and Animation for Games
- Assignment 1 and 2
- Class Participation

5. Foundation for Technology and Coding
- Coding Exercises and Quizzes
- Capstone Game Project and Presentation

This programme is suitable for working professionals or who intending to work in the game, animation and creative industries. With the growing importance of gamification as a concept, this expands to the wider entertainment, education, medical and cultural industries.  Prior knowledge in art,  games, animation, design/media or computer science will be an advantage.

As the micro-credential courses are only offered in this FlexiMasters in Game Design, Art and Technology programme, learners are required to enrol into this programme and complete all required courses within this programme.

Note: Shortlisting will be conducted.

Course title Objective

 

Principles of Game Design (3 AU)

Principles of Game Design refers to the development of a game’s playable context – its visual language, player engagement, rules and systems and game dynamics. In this course, learners will be introduced to the core terminology that forms the central principles for an engaging game. Working with fundamental game mechanics such as goals, feedback, user interface, player agency, progression, balance, loops, and player reward, a comprehensive understanding of these principles will provide and equip learners with a skillset to develop original games and a strong vocabulary to communicate and collaborate with colleagues from other disciplines on game design projects.

At the end of the course, learners will be able to:

  • Describe how principles of visual language, player agency, game mechanics and game systems contribute to the design and experience of games.
  • Develop proficient understanding of game mechanics and systems to create player engagement and balanced gameplay systems.
  • Apply principles of visual design and game systems together to create and present a game concept suitable for development.
  • Create a game demo prototype that demonstrates visual design, capable game mechanics and systems, and player engagement.

 Human Computer Interaction Theory and Practice (3 AU)



This Human Computer Interaction (HCI) course provides an in-depth introduction to the design principles and practices. Learners will explore foundational HCI theories such as cognitive models, interaction paradigms, and user centered design and apply these concepts. Emphasising user experience (UX) design, usability, and user research, learners will be equipped with both conceptual understanding and hands on skills for creating effective interactive systems. This course is ideal for those pursuing careers in UX design, interface development, or human centred interaction design, supporting the development of evidence based design decisions and prepares learners to address ethical, social, and accessibility challenges in modern technology.  

At the end of the course, learners will be able to: 

  • Explain and apply core theories and principles of Human Computer Interaction (HCI), including user centered design, usability, and user experience.
  • Identify user needs and translate findings into actionable design requirements for interactive systems.
  • Plan and conduct user research and task analysis to inform evidence-based design decisions grounded in real world contexts.
  • Create interface prototypes at varying levels of fidelity to effectively visualize and communicate design concepts. 
  • Evaluate interactive systems using analytical and empirical methods to assess usability, efficiency, and overall user experience. 
  • Critically assess ethical, social, and accessibility implications of technology design and determine their impact on diverse user groups. 

 


Artificial Intelligence Generative Art (3 AU)

This course explores how generative artificial intelligence (Gen AI) can enhance creative workflows in game development, enabling innovative outcomes. Applying prompt engineering and Gen AI principles in art allows for the shaping of visual and textual outputs while critically examining its ethical and industry implications. As AI transforms game art and design, this course upskills learners for roles like AI or generative artist, digital content designer or creative technology strategist, preparing the learner for emerging job demands in a competitive, tech-driven industry. Through hands-on practice, learners will master AI-driven art creation, input optimization and refinement, and workflow integration, future-proofing careers in an evolving digital landscape.

At the end of the course, learners will be able to:

  • Describe the principles, techniques, and tools of generative AI, along with its implications for artistic workflows, originality, ethics, and industry practices.
  • Develop proficiency in manipulating input methods, particularly language-based programming, to guide generative systems to produce visual and textual outputs.
  • Apply AI processes into creative workflows with judgement, enhancing artistic outcomes with control over advantages and limitations.
  • Create innovative game design elements by applying generative AI tools to produce visually engaging video assets that align with game development goals.

Modelling and Animation for Games
(3 AU)

A creative professional in the game development pipeline needs to possess the ability to effectively communicate original ideas through compelling visuals. Every game is defined by its unique artistic style, and the artist’s creative expertise plays a pivotal role in determining the visual identity and experience of the game. This course will introduce learners to the essential principles of artistic ideation, creative thinking, visual development and motion principles. Through exploration of a range of mediums and techniques, learners will cultivate artistic talent, focusing on foundational art skills, fostering creativity and originality, applied to the context of art and creativity for games. The skills learned in this course will enhance learners’ capability as a game artist, an important component of game design and development.

At the end of the course, learners will be able to:

  • Describe the unique requirements and workflows involved in contemporary modelling and animation production for real time digital game rendering.
  • Demonstrate proficiency in a range of software tools to create 3D models optimised for digital games.
  • Apply effective production techniques to develop animations suitable for real-time game environments.
  • Build a portfolio of assets that meet technical specifications and reflect the thematic style of a proposed digital game.
  • Actively participate in discussions, critiques, and collaborative problem solving related to modelling and animation production for games. 

     

    Foundation for Technology and Coding (3 AU)

    This course equips learners with foundational programming skills for game development, focusing on computational thinking, algorithmic problem-solving, and structured coding using object-oriented programming. Introducing core coding concepts and applying them in the context of game design, learners will develop a strong foundation in the use of core data structures and gain practical experience through hands-on exercises and prototype-building using a modern game engine (e.g., Unity). This course is an essential for entry-level game developer roles (e.g., gameplay programmer/engineer, tools developer, technical artist, virtual reality/augmented reality software engineer), also benefiting those transitioning from other fields into game technology careers.

    At the end of the course, learners will be able to:

    • Apply core programming concepts and algorithmic thinking to analyze problems, break them into logical steps, and design structured solutions relevant to game design and development.
    • Develop simple interactive programs using object-oriented principles and structured coding techniques.
    • Design and prototype basic game components that demonstrate functional and logical coding solutions.


    Venue: NTU Main Campus

    COURSE TITLE
    CLASS SCHEDULE
    AY2026/27
    Principles of Game Design Semester 1
    Human Computer Interaction Theory and Practice Semester 2
    Artificial Intelligence Generative ArtSemester 1
    Modelling and Animation for GamesSemester 1
    Foundation for Technology and CodingSemester 1

    Listed courses are:

    • Credit-bearing and stackable to Graduate Certificate in Game Design, Art and Technology (9 AU), 
      FlexiMasters in Game Design, Art and Technology  (15 AU) and MSc in Game Design, Art and Technology  (30 AU).


    Note:
    NTU reserves the right to change the date, venue, and mode of delivery due to unforeseen circumstances.

    These courses are part of:

    • Graduate Certificate in Game Design, Art and Technology (9 AU)
    • FlexiMasters in Game Design, Art and Technology (15 AU)
    • MSc in Game Design, Art and Technology (30 AU)

    Learners will receive their Statement of Accomplishment (for a grade of D and above) or Certificate of Participation for each course—dependent upon their assessment performance.


    Courses

    Course Fee payable before funding
    Course Fee payable after SSG funding,
    if eligible under various schemes
    ¹ SCs and PRs
    ² SCs aged 40 and above
    ³ Enhanced Training Support for SMEs (ETSS)
    Up to 70% fundingUp to 90% funding
    Principles of Game DesignS$4,905.00S$1,471.50
    S$571.50
    S$571.50
    Human Computer Interaction Theory and PracticeS$4,905.00S$1,471.50
    S$571.50S$571.50
    Artificial Intelligence Generative ArtS$4,905.00S$1,471.50S$571.50S$571.50
    Modelling and Animation for GamesS$4,905.00S$1,471.50S$571.50S$571.50
    Foundation for Technology and CodingS$4,905.00S$1,471.50S$571.50S$571.50
    Total Programme FeeS$24,525.00S$7,357.50S$2,857.50S$2,857.50
    • Fees listed above are inclusive of 9% GST

    Funding Requirements

    Eligible Singapore Citizens (SCs) aged 39 years and below, and Permanent Residents (PRs), must record at least 75% training attendance and pass all associated assessments to be eligible for funding of up to 70% of the course fee. Learners will have to bear the full course fees upon failure to meet either one of the requirements. 

    Mid-career Enhanced Subsidy (MCES) - SCs aged 40 and above must record at least 75% training attendance and pass all associated assessments to be eligible for funding of up to 90% of the course fee. Learners will have to bear the full course fees upon failure to meet either one of the requirements. 

    3 Enhanced Training Support for SMEs (ETSS) - Small and Medium Enterprise (SME)-sponsored learners must be SCs or PRs and not a full-time national serviceman. SMEs must be: (1) Registered or incorporated in Singapore; with (2) Employment size of not more than 200 or with annual sales turnover of not more than $100 million. Courses will also have to be fully paid for by the employer.

    Note: Learners must comply with all applicable and prevailing regulations, terms and conditions set by SSG.

      Other Funding Support 

      • NTU/NIE alumni may utilise their $1,600 Alumni Course Credits for each course. Click here for more information.
      • Learners can utilise their SkillsFuture Credits for these courses.
      • Singaporeans aged 40 years and above are able to use their SkillsFuture Credit (Mid-Career) top-up of $4,000 to offset out-of-pocket course fees for these courses.

      Course Withdrawal and Refund Policy

      Refunds requested prior to course commencement date may be subjected to an administrative fee and the deduction of any non-refundable pre-paid amounts. No refunds will be granted upon course commencement.

      Learn more about funding

      Dr Owen Noel Newton Fernando
      Instructor for: 
      Human Computer Interaction Theory and Practice 

       

      Dr. Owen Noel Newton Fernando is a Senior Lecturer at the College of Computing and Data Science, NTU. His primary research area is Human–Computer Interaction (HCI), with a strong focus on HCI in Education, Educational Technology, Multimodal Interfaces and Interactive Systems, and Crowdsourcing & Social Computing. He previously served as a Senior Research Fellow at the National University of Singapore and was a Visiting Researcher at Kyoto University, Japan. He has published in leading venues such as Presence, Interacting with Computers, IEEE Transactions on Systems, Man, and Cybernetics, ACM DIS, ACM CSCW, IEEE ISMAR, and ACM SIGGRAPH.

      His work has earned international awards, including recognition from Laval Virtual Revolution and Nokia UbiMedia MindTrek. Dr. Fernando also serves as Associate Editor for Entertainment Computing (Elsevier) and has held editorial roles with ACM Computers in Entertainment and the AHCI journal.

       

       

      Associate Prof Davide Benvenuti
      Instructor for:  
      Modelling and Animation for Games

      Davide Benvenuti is an Associate Professor of digital animation from School of Art Design and Media, NTU. He has started his career in animation in Italy Florence in the mid 1990 Graduated with master degree in Architecture at Florence University’s with a thesis on: Industrial Design and Computer Animation; his career spans from television, advertising and feature films. He has been engaged with Disney animation, Dreamworks, Nelvana and Ubisoft. Among his credit list: “Assassin Creed Black Flag”, “Assassin Creed III”,” Assassin Creed Revelation”; “Assassin Creed II” (Ubisoft Singapore); “Sinbad Legend of the seven seas”; "Sprit stallion of the Cimarron” with Dreamworks feature animation He was with Disney animation Australia from 1995 till 2006 where he worked on many direct to DVD titles and feature film including “The jungle Book II”,” Peter Pan Return to Neverland”, and “Bambi and the great Prince of the forest”.  

      Prior to his engagement in Australia he worked in Italy for many local TV shows and advertising. He contributed to the animation for Enzo D’Alo’ feature films “How the Toys Saved Christmas” and “Opopomoz”. Winner of The Gold Award for Digicon6 2018 in Singapore with his film “Apple of my eye” he is currently working on his second short film “Summer tale”; part of his ongoing research on tool development for 2D animation. He is also engaged in researching the Wilhelm Bush Museum Ronald Searle ‘s archive in Hannover Germany with his research project:” Ronald Searle (1920-2011) From Singapore to the world: how a master of the graphic arts influenced animation design in the 20's century and beyond”