Programme Overview
| Semester | From | To | Courses to Complete |
|---|---|---|---|
| Semester 1 (13 weeks) | August | November | 2 core courses 3 electives |
| Semester 2 (13 weeks) | January | April | 3 core courses 2 electives |
| Name of Course | AUs | Semester | Remarks |
| Principles of Game Design | 3 | 1 | |
| Art-Tech Collaboration | 3 | 1 | Pre-requisite for capstone project |
| Games for Society | 3 | 2 | |
| Human Computer Interaction Theory and Practice | 3 | 2 | |
| Capstone Project | 3 | 2 |
| Name of Course | AUs | Semester |
| Foundation for Art and Creativity | 3 | 1 |
| Foundation for Technology and Coding | 3 | 1 |
| Modelling and Animation for Games | 3 | 1 |
| Emerging Trends in Game Design | 3 | 1 |
| Game AI | 3 | 1 |
| AI Generative Art | 3 | 1 |
| Visualization | 3 | 2 |
| AI-Driven Computer Graphics and Visualization | 3 | 2 |
| Modelling for Metaverse | 3 | 2 |
| Virtual Reality and Neural Rendering | 3 | 2 |
| Immersive Design Environment | 3 | 2 |