ADM Admission Requirements
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ADM Admission Requirements for 2023 (pdf)
Step 1: Submit an application under one of the following five groups that corresponds to your high school qualifications (see Admission Guide).
Step 2: Upon successful submission, an email with the application number will be sent to the email indicated in the application form.
Step 3: Submit the materials online via the link provided in the Check Status.
Current NTU students applying to change programme to ADM will use your Matriculation Number as the Application Number and MUST inform ADM Undergraduate Office ([email protected]) once you have submitted your portfolio and materials online.
E.g. if you are an applicant holding a local Polytechnic diploma, the “Check Status” will reflect as follows. Please get ready ALL your materials before uploading as you will only be allowed to submit ONCE. Re-submission is not allowed. Please test your files on both PC and Macintosh and ensure that the files can be open and view in the web browser, such as Google Chrome, smoothly. Click here to submit all materials online. |
ADM admission requirements consists of: 1. Portfolio and 2. ADM assignments that include a personal statement, creative assignments, and an observational drawing.
1. Portfolio
Your portfolio should reflect your personal interests, experiences, and competencies in the arts, design, and media. Portfolio works may represent school assignments or independent projects.
ADM prefers portfolios focused on one of the following three types:
1. Two- and three-dimensional works;
2. Time-based works including video, audio, interactive multimedia and/or game or screenplay
You are free to mix any of these medias in your portfolio. Submitting different types does not improve your chances of admission, and it is not necessary to include all media types. Your artistic ability, interests, and depth of thought are all important to the evaluators assesses quality, not quantity.
Notes:
- All submitted materials should be original works created by the applicant.
- All submitted works for this section must be digital reproductions of your original work. Work copied from other sources such as magazines, film, work of other artists, will not be considered.
- In the case of group or collaborative projects, please specify your role and contribution in the project. (A failure to declare will result in disqualification of the particular work from evaluation.)
Submission Guidelines
Your portfolio should contain no more than 20 pages of your best examples of creative works. The portfolio should be combined in one PDF, not including links to webpages or external media files.
Drawing, painting, sculpture, design projects, and photographs that explore a consistent theme or idea across a series of images are encouraged. Portfolios should reflect the applicant's conceptual interests as well as his or her understanding of visual elements such as colour, composition, light, form, and space.
Video: 4 minutes maximum duration per entry and up to 3 entries in total.
All audio/visual submissions should be accompanied with a one paragraph description of the work in a single A4 page (.pdf) format. For narrative film and animations
this should include a log line and short synopsis.
Time based works such as film, video, sound or performance must be prepared according to the following formats:
Videos: .mov, .mp4. Up to 200 MB
Audio: .mp3 or aac Up to 30 MB
- For video, your role(s) must be clearly labelled in a title card at the beginning. Only submit the work if you performed a major role in the production (director, editor, writer, cinematographer, animator, sound designer etc.). If you are the sole creator, please indicate this in the title card. Include full credits of your team (if groupwork) at the end.
- Interactive submission could be (but not limited to) performances, interactive media, design projects, interactive objects, multi-modal assemblages, in brief creative works where the machine is a central element in the human experience.
- Game submission should include screen-captured game highlights in action along with visual development such as drawings, assets development, 3D visualisations, animations, storyboard, space, lighting, character development, game mechanics, novel game engine developments, custom made interfaces, narrative strategies and game flow.
- We also accept written short screenplays (5-15pages) in screenplay format, to demonstrate narrative storytelling ability. A script should not exceed 15 pages in a single document in PDF format. Please include a log line and short synopsis. If there are co-authors, they must be credited. Choose a script that demonstrates your ability to create dramatic narrative sequences, compelling characters and settings. You may submit a maximum of 2 samples.
2. ADM Assignments
This writing component assesses your ability to write in a coherent and succinct manner. Please typeset in Times New Roman, 12 points, single line spacing.
Consider the word “contrast”. How would you approach and interpret this word as a theme or concept? Please choose ONE of the following formats for this creative project:
1. Create a video/film or animation [that lasts no longer than 1 minute] about contrast.
2. Create 5-10 photographic images about contrast.
3. Create a media piece [sound, interactive, or other] [that lasts no longer than 1 minute] about contrast.
4. Create a 3D object or space about contrast and submit 5 images [documentation or renderings].
5. Create an illustration piece (digital or traditional) about contrast
The original drawing must be made using non-digital materials. Drawing from photographs or references is strictly prohibited as we would like to gauge your commitment to observation from life. Please upload a clean and clear digital image of your drawing, being careful to avoid any shadows cast by the camera or photographer.
More than any particular style, technique, or material, time and effort devoted, ambition, observation, and composition are regarded as key indicators of your commitment to understanding drawing as an essential form of visual communication by the faculty evaluators.