Research Projects



Grant Amount: S$1,422,220.80
Period: 1 Feb 2017 – 31 Dec 2020

A Baseline, Cross-sectional and Intervention Study Investigating Individual, Cultural and Organisational Factors Influencing Ownership of Workplace Health and Safety Leading to a Mindset Change and Actions

This is the collaboration between CHESS and WSH Institute. Unsafe workplace conditions may affect employees’ performance, product quality, and profits of the organisation. Providing workplace safety and health (WSH) prevention, efficient WSH managerial systems and policies will enhance employees’ work performance as well as strengthen the WSH culture and ownership within the organisation. There are studies carried out on WSH focusing on the influences of communication in WSH on the individual, cultural and organisational factors. However, limited research has been done to provide the systematic and comprehensive examination on the effects of communication in WSH on the individual, cultural and organisational factors in driving WSH ownership leading to a mindset change and actions.

This project aims to use communication to drive WSH mindset change and actions towards greater industry ownership of WSH, through the research study, it will identify the key success factors and propose communication-related and information-related recommendations and interventions to engender industry ownership for WSH.



Grant Amount: S$496,357.00
Project Period: 1 Jan 2017 – 30 Jun 2021

Uberising Health Coaching Addressing the Increasing Demand for Just-in-Time, Bite-Sized and Affordable Health Coaching for Older Adults

Caregiving services are an increasing need for the rapidly ageing population of Singapore. This project aims to address the increasing demand for caregiving services for older adults especially in for the management of diabetes and psychosocial care by proposing an ecosystem to “uberise” health coaching to by harnessing innovative and smart technologies to deliver technology-enabled, just-in-time, bite-sized and affordable training modules on caregiving.

In this project, we will design and develop an ecosystem, which we will call the “Uber Coaches for Health Services and Knowledge (UCHESK) system to uberise caregiving services through co-ordinating and managing just-in-time and bite-sized caregiving services training, as well as affordable and efficient health coaching to aid the elderly to better manage diabetes and improve their psychosocial wellness

Grant Amount: S$49,200.00
Project Period: 10 Oct 2020 – 9 Dec 2020

Feasibility study to investigate contactless health coaching for older adults

Based on previous works in the Volunteer Management System (VMS) and Uberising Coaches for Health Services and Knowledge (UCHESK), the team customise VMS and UCHESK for the COVID-19 situation with no face- to-face meetings between the health coaches and older adults. The project aims to achieve the following:

  • (i) Customise the VMS for health coach allocation for health coaching sessions with older adults;
  • (ii) Customise UCHESK prototype with guided coaching, contactless delivery of health coaching sessions via telecommuting software (e.g. ZOOM) and two-way evaluation (from health coach and older adults), and;
  • (iii) Conduct study to evaluate the feasibility of contactless health coaching sessions with older adults.
Vital Health Box
Grant Amount: S$227,745.00
Period & Duration: 1 Apr 2017 – 30 Sep 2019
Virtual Integrated Therapy for Active Living (VITAL) Health Box: A Monitoring and Motivating Companion to Reduce Frailty and Maintain Health for Older Adults

Frailty is a geriatric syndrome of increased vulnerability due to diminished physiologic reserves. It is associated with adverse outcomes of falls, hospitalization and mortality. Many scales have been validated for the diagnosis of frailty, but they all require time and expertise to perform it accurately. There has not been any previous research on the use of innovative technology in the diagnosis of frailty, but recent clinical studies have explored the use of such technologies in frailty treatment.

The research project aims to develop and evaluate a novel virtual integrated therapy system named “Virtual Integrated Therapy for Active Living (VITAL) Health Box” for both the assessment as well as treatment of frailty.

Grant Amount: S$2,444,916.00
Period & Duration: 1 Sep 2016 – 30 Aug 2019 
Modelling and Optimising Homecare & Caregiving Services

This project aims to build a HOmecare and Caregiving Model for Optimising Services for the Elderly (HOCAMOSE) prototype which provides typical scenarios of homecare and caregiving services using technologies, underpinned by a deeper understanding of human issues such as homecare recipients’ needs requirements, behaviours, social and community support and care.

Grant Amount: S$42,300.00
Period & Duration: 1 Jun 2016 – 31 May 2017 (1 year)
Data Analytics Development for Basic Health Screening Related Games

In this research project, we aim to design and develop:

  • (i) a health analytics module; and
  • (ii) health analytics dashboard for the health screening games developed by Taggle.

Specifically, we will conduct focus groups with various stakeholders (doctors, physio- therapist, nurses, patient, elderly) to gather requirements on the health analytics module and analytics dashboard. Based on the requirements gathered from focus group sessions, we will work with game developers from Taggle and identify the collected data and build analytics modules and analytics dashboard.

Grant Amount: $20,000
Period & Duration: 2016 – 2018
Singapore Intergenerational National Game

There has been a rapid growth of ageing population around the world. The World Health Organization (2002) reported that the number of people aged 60 and above worldwide is expected to increase to 1.2 billion by 2025 and 2 billion by 2050. In response to the global ageing phenomenon, the framework of active ageing has been proposed to improve the quality of life for senior citizens. It particularly encourages them to continue to engage in the social, economic, cultural and spiritual affairs in their communities and remain to be active contributors to the society. It emphasises on promoting social interaction and connection, which is equally important as maintaining physical and mental health conditions for senior citizens. Based on the active ageing framework, in 2016, the team from CHESS, WKWSCI , Nanyang Technological University (NTU) introduced the I-SING programme with collaborators from Senior Activity Centres (SACs) all around Singapore and other institutions world-wide. I-SING is an international programme for senior citizens, which encourages senior citizens to learn new skills in exergaming by participating in exercise and interacting with society. The programme has undergone three reiterations – the latest being I-SING 2018, SING2017 and SING2016.

Grant Amount: S$919,846.00
Period & Duration: 1 Feb 2015 – 31 Mar 2018
Altmetrics: Rethinking and Exploring New Ways of Measuring Research

This project investigates new approaches offered by social media to rethink and explore new ways to measure research outputs by comparing traditional metrics with Altmetrics (new metrics based on social media).

Thus, we aim to design, develop and evaluate a system prototype called ARIA "Altmetrics for Research Impact Actuation", to gather and compute altmetrics to measure research impact.

Turku AMK
Grant Amount: S$12,525.60
Project Period: 1 Apr 2016 – 31 Aug 2016
Gamified Solutions in Healthcare

The project aims to research gamified solutions to support aging people’s ability to remain active and enhance their wellbeing while preventing functional deficits and postponing the need of expensive services. The team will cooperate to test a series of games developed by TUAS (for example, but not limited to Skiing game, SportWall, Hiking game, RehaRec) and developed by NTU (for example, but not limited to Chinatown race and Apple frenzy). Objective of the Tests is to determine the above-mentioned games’ acceptability, effectiveness, usability and possible cultural differences.

Grant Amount: S$24,000.00*
Project Period: 1 Apr 2016 – 30 Apr 2016
Kudo Analysis Project

With the growth of scholarly collaboration networks and social communication platforms, members of the scholarly community are experimenting with their approach to disseminating research outputs, to increase their audience or impact. However, from a researcher’s point of view, it is difficult to determine whether efforts to make work more visible are worthwhile (in terms of the impact on publication metrics) and within that, difficult to assess which platform or network is most effective for sharing work and connecting to a wider audience.

We undertook a case study of Kudos (, a web-based service that claims to help researchers increase the impact of their publications, to examine the most effective tools for sharing publications online, and to investigate which actions led to improved metrics. We extracted a dataset from Kudos of 830,565 unique publications claimed by authors, for which 20,775 had actions taken to explain or share via Kudos, and for 4,867 of these full text download data from publishers was available.

Findings show that researchers are most likely to share their work on Facebook, but links shared on LinkedIn are most likely to be clicked on. A Mann-Whitney U test revealed that a treatment group (publications having actions in Kudos) had a significantly higher median average of 149 full text downloads (23.1% more) per publication as compared to a control group (having no actions in Kudos) with a median average of 121 full text downloads per publication. These findings suggest that performing actions on publications, such as sharing, explaining, or enriching, could help to improve the impact of a publication.