NANYANG TECHNOLOGICAL UNIVERSITY

SCHOOL OF COMPUTER ENGINEERING

        
 
                                   

 

Dr. Zhou is currently an assistant professor with the School of Computer Engineering, Nanyang Technological University. His research is centered on some fundamental problems in large-scale distributed interactive media environments. Example applications of such environments include Massively Multi-player Online Games (MMOGs), Distributed Virtual Training Environments, E-Learning Systems, etc. More specifically, his research is focused on two related areas: 1) How to maintain the interactivity and consistency of a large-scale interactive media environment under the constraints of large network latency and huge resource demands; and 2) How to efficiently represent the virtual environment and the behavior of various objects (such as avatars) to enhance the fidelity of the virtual environment and to enrich users’ experience. He has published over 60 peer-reviewed technical papers in these areas. He has been invited as guest speaker at several international conferences. Currently, he is serving as an Associate Editor of the International Journal of Computer Games Technology. He has also served as Technical Program Committee member of many international conferences and workshops.


Current Projects

 

1.     Principal Investigator, Towards Highly Interactive Distributed Media Environment, Dec. 2007 – Dec. 2010, $954K, funded by the National Research Foundation (NRF) under the Interactive and Digital Media (IDM) R&D programme by the Media Development Authority (MDA) of Singapore

2.     Co-Principal Investigator, COSMOS: CrOwd Simulation for Military OperationS, Nov. 2006 – Nov. 2009, $1,092,385, funded by the Defence Science and Technology Agency (DSTA) of Singapore

 

Selected Publications

 

1.     S.P. Ting, S.P. Zhou, “Snap: A Time Critical Decision-Making Framework for MOUT Simulations”, Computer Animation and Virtual Worlds, Wiley, vol. 19, no. 3-4, 2008, pp. 505-514

2.     L.B. Luo, S.P. Zhou, et al, “Agent-based Human Behavior Modeling for Crowd Simulation”, Computer Animation and Virtual Worlds, Wiley, vol. 19, no. 3-4, 2008, pp. 271-281

3.     S.P. Zhou, W.T. Cai, S.J. Turner, J.H. Wei, W.B. Zong, “Flexible State Update Mechanism for Large-Scale Distributed Wargame Simulations”, Simulation: Transactions of the Society for Modeling and Simulation International, vol. 83, no. 10, October 2007, pp. 707-719

4.     S.P. Ting, S.P. Zhou, “Quartz: An Autonomous Navigation System for MOUT Simulations”, Computer Animation and Virtual Worlds, Wiley, vol. 18, issue 4-5, September - December, 2007, pp. 383-394

5.     T. Duong, S.P. Zhou, “A Two-phase Approach to Interactivity Enhancement for Large-scale Distributed Virtual Environments”, Computer Networks, Elsevier, vol. 51, issue 14, Oct. 2007, pp. 4131-4152

6.     Z.Q. Shen, S.P. Zhou, “Behavior Representation and Simulation for Military Operations on Urbanized Terrain”, Simulation: Transactions of the Society for Modeling and Simulation International, vol. 82, issue 9, September, 2006, pp. 593-607

7.     S.P. Zhou, W.T. Cai, S.J. Turner, B.S. Lee, J.H. Wei, “Critical Causal Order of Events in Distributed Virtual Environments”, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), vol. 3, no. 3, August, 2006

8.     S.P. Zhou, W.T. Cai, B.S. Lee, S.J. Turner, “Time-Space Consistency in Large Scale Distributed Virtual Environments”, ACM Transactions on Modeling and Computer Simulation (TOMACS), 2004, vol.14, no.1, pp. 31-47

 

Invited Talks

 

1.     “Human Behavior Representation for Crowd Simulations”, International Conference on Computer Games and Allied Technology (CGAT’08), Suntec Singapore International Convention and Exhibition Center, Singapore, 28th-30th April, 2008

2.     “Human Behavior Modeling for Virtual Training Environment”, Military Modeling and Simulation 2008, M Hotel, Singapore, 26th- 29th August, 2008

3.     Modeling Pedestrian Navigational Behavior”, International Conference on Game Research and Development (CyberGames 2008), Beijing, China, 27th-30th October, 2008