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RESEARCH PROJECTS
2005
(Initiated)
Creating
learning communities using an Interactive Lecture Feedback System
This
recently initiated project tries to investigate the use of an interactive
lecture feeback system used during live lectures in
large lecture theatres. Students are able to send SMS to the lecturer using
either their mobile phones or notebook PCs. The lecturer can view the messages
on a MMS console at his desk. The study will collect data using video-recorded
lectures and will focus on the ways the feedback is used to shape the
communication in large classrooms.
2004-20005
Participation in Teamrooms: A Study in Online
Academic Collaboration
The study investigated into the use of web-based teamrooms focusing
on the patterns of interaction in the process of forming and maintaining the
online groups. It was concluded that teamrooms are more suitable for exploratory
tasks rather than structured and deadline-bound tasks. Recommendations were
made regarding the strategies that can be used by teachers to build more
effective participation in teamrooms. Papers related to the study have been
accepted for publication by Guidelines (
2005
Role-plays versus computer-based games: An investigation into the nature and
quality of instruction
Role-plays and
simulations have long been used in the discovery-based approaches to teach
purpose-oriented oral communication. In this study, the effectiveness of Role
Play was compared against that of an educational computer-based game. These two
methods were applied in the conflict resolution (CR) part of a business
communication course. Three groups of computer engineering students
participated in the study. Findings of the study were presented in the RELC
seminar,
2003 Instructional Strategies
used in Electronic Lectures
This project investigated and compared the discourse
strategies used by the same lecturer while conducting a classroom lecture and
an e-lecture. The Interactive, Information Management, and Classroom Management
strategies used in these lectures were analysed and
it was found that to simulate a sense of classroom community, the e-lecturer
needs to use more elaborate interactive strategies, tighter information
management structure, and more rapport-building classroom management
strategies. Findings of the study were presented in the International
Conference on Web-based Communities (
2000- 2002
On-line instruction in English and Communication Skills
The project addresses the issues related to
supplementing face-to-face- instruction with flexible learning. We use
'Blackboard' platform for development and delivery and have customized it at the
institutional level. This project particularly addresses issues related to
institutional culture that need to be considered for various flexible learning
options. Findings were reported at the IUTA-Asia CALL 2001
Conference in
1999 Development of Multimedia-based
presentation skills
A
teaching-based project on the engineering students was completed in 1999. The
findings were reported in Business Communication
Quarterly in 2001.
1994 Instructional Design Paradigm for
Communication Skills Development though
Open Learning
The work was submitted to
1987
Developing Culturally Indigenous
Materials for Teaching English
This
project was completed at CIEFL,