CyberGames
2005

 

Organization

Sponsors

Advance Program

Social Events

Registration

Location

Travel Information

Call For Papers

Deadlines

Online Paper Submission

 

 

CyberGames 2005:
International Workshop on Games Research and Development

28 March 2005

Singapore

What is New?

<Preliminary Program>

<Registration Form>


CALL FOR PAPERS

Papers are invited in, but not limited to, the following 'games research and development' topics:

Game AI Game Physics Game Rendering
Player Perceivable AI
Smart AI + Good Game Play
Game AI Algorithms
AI Scripting

Planning & Player Predictability
Re-use of AI systems
Physical Simulations
Dynamic Simulations
Collision Response
Fluid Dynamics
Physics Engines
 
Rendering Algorithms
GPU rendering
Level Design
Normal Mapping
Realtime Shaders
Game Textures
Game Software Game Design Game Programming

Game Engines
O
pen source game engines
Game Testing
3D content creation packages
Cross Platform User Interface
 

Successful game mechanics
Common building blocks
Usability Design
Architecture design,
Real-time camera design

High level Scripting
Multi-Threaded Game Development
Web game programming
Mobile game programming
Characters/Agents Game Animation Game Applications
Character Modeling
3D Human Digitization
Teamwork & Coordination
Multi-agent learning & adaptation
Human-agent interaction
Opponent modeling
Believable and emotional agents
Character Behavior
Crowd Modeling
Planning in highly dynamic environments
Motion Capture
Facial Animation
Eye Movements
Education
Arts, Design & Architecture
Life Sciences and Medicine
Surgery & Health Care
Engineering Design
Virtual Reality and Animation
Industrial Applications
Robotics
Game Narrative Game Visual Arts Game Audio
Social aspects of games,
Gender, Age & Culture
Aesthetics & Rhetoric
Games for Physically Challenged
Art Content Creation
Cinematic Look
Storytelling
Digital Painting
Music for Games
3D Audio
Integrating Hardware Audio
Intelligent Game Audio
Mobile Phone Audio
Interactive & Expressive Audio
Physical Modeling and Control of Musical Instruments
Online Gaming Game Hosting Handheld Gaming
Network games
MMOG
MMORPG
Online Console Gaming
 
Game host architecture and infrastructure,
Load distribution
User management, revenue collection.
Copyright protection and management.
Virtual assets management.

Game Consoles & Controllers,
Gaming Devices &components
Wireless Location-Based Games
Problems in Developing Multiplayer Mobile Games

3DD Methodologies
* Games Data Structures &

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Prospective authors are invited to submit a full paper (pdf or doc), not exceeding 8 pages. The following templates can be used for preparing the paper:
 
MS-Word Template
Latex Template

A panel of experts will review submissions. The CD-ROM proceedings of the workshop will be made available to the participants during the workshop.

Submission of Full Paper: 25 February 2005
Notification of Final Acceptance: 5 March 2005
Submission of Camera Ready Manuscript & Registration: 15 March 2005
 

For assistance please contact:-:
Dr. Edmond C. Prakash and Dr. Tony K. Y. Chan
Co-Chairs, Technical Committee CyberGames-2005
GameLab, School of Computer Engineering,
Nanyang Technological University
Singapore 639798

Email: cybergames@ntu.edu.sg
URL: CyberGames 2005

Organization & Program Committee

 

Page maintained by Edmond Prakash.