Papers are invited in, but not limited to, the following
'games research and development' topics:
| Game AI |
Game Physics |
Game
Rendering |
Player
Perceivable AI
Smart AI + Good
Game Play
Game AI Algorithms
AI Scripting
Planning &
Player Predictability
Re-use
of AI systems |
Physical Simulations
Dynamic Simulations
Collision Response
Fluid Dynamics
Physics Engines
|
Rendering Algorithms
GPU rendering
Level Design
Normal Mapping
Realtime Shaders
Game Textures |
| Game
Software |
Game Design |
Game
Programming |
Game Engines
Open source
game engines
Game Testing
3D content
creation packages
Cross Platform User
Interface
|
Successful game mechanics
Common building blocks
Usability Design
Architecture design,
Real-time camera design |
High level
Scripting
Multi-Threaded Game Development
Web game programming
Mobile game programming |
|
Characters/Agents |
Game Animation |
Game
Applications |
Character
Modeling
3D Human Digitization
Teamwork & Coordination
Multi-agent learning & adaptation
Human-agent interaction
Opponent modeling
Believable and emotional agents |
Character Behavior
Crowd Modeling
Planning in highly dynamic environments
Motion Capture
Facial Animation
Eye Movements |
Education
Arts, Design & Architecture
Life Sciences and Medicine
Surgery & Health Care
Engineering Design
Virtual Reality and Animation
Industrial Applications
Robotics |
|
Game Narrative |
Game Visual Arts |
Game Audio |
Social
aspects of games,
Gender, Age & Culture
Aesthetics & Rhetoric
Games for Physically Challenged |
Art Content Creation
Cinematic Look
Storytelling
Digital Painting |
Music for Games
3D Audio
Integrating Hardware Audio
Intelligent Game Audio
Mobile Phone Audio
Interactive & Expressive Audio
Physical Modeling and Control of Musical Instruments
|
|
Online
Gaming |
Game Hosting |
Handheld Gaming |
Network games
MMOG
MMORPG
Online Console Gaming
|
Game host architecture and
infrastructure,
Load distribution
User management, revenue collection.
Copyright protection and management.
Virtual assets management. |
Game Consoles &
Controllers,
Gaming Devices &components
Wireless Location-Based Games
Problems in Developing
Multiplayer Mobile Games |
3DD Methodologies
* Games Data Structures &
Prospective authors are invited to submit a full paper
(pdf or doc), not exceeding 8 pages. The following templates
can be used for preparing the paper:
MS-Word Template
Latex Template
A panel of experts will review submissions.
The CD-ROM proceedings of the workshop will be made
available to the participants during the workshop.
Submission of Full Paper: 25 February 2005
Notification of Final Acceptance: 5 March 2005
Submission of Camera Ready Manuscript & Registration: 15
March 2005
For assistance please contact:-:
Dr. Edmond C. Prakash and Dr. Tony K. Y. Chan
Co-Chairs, Technical Committee CyberGames-2005
GameLab, School of Computer Engineering,
Nanyang Technological University
Singapore 639798
Email:
cybergames@ntu.edu.sg
URL:
CyberGames 2005
Organization & Program Committee